have been chosen for our OpenGL
benchmarking. Once again, they're popular titles, both provide with documented
capabilities to capture and play back demo records, and capable of displaying
both average and minimal FPS. Both of them are based upon the Doom 3
engine by id Software, and there is no way to run these ones under Direct3D.
This engine supports SM 3.0 which is activated automatically for all cards
tested except of Sapphire Radeon 9600XT indeed.
(click to enlarge, 90Kb and 102Kb respectively)
There is no demo record on the Net to illustrate the best features of
Quake 4 (it hasn't been found at least), so the author has decided to
record one of his own, and here it is. The action takes place in Stroggs' air
defence trenches. There are many lighting sources, high-detailed explosions
and other interesting things to see. The whole 64.6Mb demo record may be
downloaded by following
this ed2k link.
All effects have been enabled in the game (Shadows,
Specular, Bump Maps and so on). Very High texture quality has been chosen
because Ultra High is recommended for video cards with 512Mb of video memory
installed, and Sapphire Radeon X1950 Pro only has got that much.
It's noticeable clearly that this demo record depends on processor
performance very much at 1024x768. Results of Sapphire Radeon X1950 Pro and BFG
GeForce 7800GS OC aren't much different, though the latter card hasn't been able
to stay on a par with 16x anisotropic filtering and 4x multisampled
anti-aliasing enabled. Sapphire Radeon X1600 Pro may be considered as acceptable
renderer when no 4x multisampled anti-aliasing involved, and Sapphire Radeon
9600XT just hasn't been tough enough for any mode.
When it comes to 1280x1024 with no anti-alising activated, Sapphire Radeon
X1950 Pro and BFG GeForce 7800GS OC are still as good as at 1024x768. However,
4x multisampled anti-aliasing has been a too hard job for the latter card,
though the leader has experienced significant performance degradations as well.
About Sapphire Radeon X1600 Pro, it's of no gaming use in either mode, no matter
overclocked or not, just like Sapphire Radeon 9600XT.
(click to enlarge, 132Kb and 85Kb respectively)
Although Prey and Quake 4 are based upon the same engine, this game is
a well-done one with an interesting game-play. Like with Quake 4 above, the
author has been up to record a demo of his own. The action takes place on the
All Fall Down level, right when the hero is about to knock out with a
monkey-wrench his first alien head-hunter. The scene features many high-detailed
textures and special effects. Since the action takes place in a closed space,
performance of the demo shouldn't be sensitive much to advanced anisotropic
filtering. More on that, difference in quality between 16x anisotropic and
trilinear filtering should be almost unnoticeable. This demo record of 8.66Mb
may be downloaded by following
this ed2k link.
All game options have been set to the highest possible, all
effects have been enabled as well.
Well, Sapphire Radeon X1950 Pro is the best at 1024x768. BFG GeForce 7800GS
OC is very good, but it's nowhere close to the leader. Sapphire Radeon X1600 Pro
shows acceptable performance when no 4x multisampled anti-aliasing activated.
Just like with Quake 4 above, Sapphire Radeon 9600XT is of no practical
There is no surprise at 1280x1024. Sapphire Radeon X1950 Pro is excellent
even with 16x anisotropic filtering and 4x multisampled anti-aliasing, BFG
GeForce 7800GS OC is slower considerably but still good except of the hardest
mode, and Sapphire Radeon X1600 Pro cannot run the distance fast enough. No
need to comment anything on results of Sapphire Radeon 9600XT.